I tried something a little different this afternoon. When I was at MakerFaire NYC last year, one of the Smooth-On reps was kind enough to give me a sample kit of something called UreCoat.
One of the many things that got taken care of today was the shoulder pads for the pilot costume – specifically, the process of converting the 3d printed version to a lightweight, flexible foam
First shoulder pad printed, second shoulder pad modeled. I’ve done some light sanding to start blending the seam on the pad together, but it’ll take a decent amount of work to get properly smooth.
This evening, I took a crack at getting a shoulder pad model done up. It was a bit more complicated than I initially expected, but I’m satisfied with where it’s at right now. The
This costume still requires a significant amount of weathering and wear to be added, but I needed to take a large number of reference images of my own costume for submission into the NYCC 2016
We’re in the home stretch, so things are happening much faster now. The frame has been all painted up and the mounting brackets attached. Our vinyl/pleather/whatever-it-is Airbag has been pretty much entirely hand-sewn over a
Airbag top section is basically done, although we did mess with (read: significantly removed) the levels of stuffing a bit to deflate it some after these photos. The bottom section of the bag should
Progress is still ongoing. We tried making the arm wraps a few different ways, and seem to have landed on a working method for now. We started with a basic sleeve, then used spray
I should say that while I have a poor-quality Harbor Freight MIG welder, I also have hardly any idea how to weld or use that machine properly. However, that did not stop me from
I took a bit of time today to give some attention to the codpiece. I think this layout is… close to right? Sorry about the blurry photography. To get the curved shape at the
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