3D Printing Commissions Cosplay & Props

A Red Mage’s Best Friend

By on January 13, 2018

We’ve been commissioned to make a set of props from Final Fantasy 14’s Red Mage class known as the “Antiquated Murgleis” – try saying that five times fast.

I’ll do a more detailed write-up of the work on this in a future post, as I’m still tweaking and changing details…


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3D Printing Commissions Mold-making and Casting

Of Mesopotamian Supermen

By on December 16, 2017

The title’s not a typo, and I’m not drunk. This post’s about one of my guilty pleasures, and it will require a bit of explanation! If you want to skip that and get to on with it, you can click here instead! There’s a lot of text in this…


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Blade Runner Cosplay & Props Electronics

Riding small-scale lightning

By on December 14, 2017

I regret how long this has been taking me, but work has been driving me nuts lately, and I’m also doing my best to teach myself how to design the printed circuit boards I want to incorporate into these props. After a few days of work, I think I…


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3D Printing

Peopoly Moai joins the club!

By on December 10, 2017

I’ve been passively playing with the idea of getting a resin 3D printer for the better part of the last year. Initially, I was considering picking up one of the Wanhao Duplicator 7 machines, partly because that machine could be had for as little as $400. However, I heard…

Blade Runner Cosplay & Props Electronics Source Code

Animation and other tricks

By on December 3, 2017

I’ve been busy the last few days with the programming work on the portable Voight-Kampff scanner and I’m happy to say I have some decent results to show for my efforts. I’ve learned a tremendous amount throughout my work on this project about coding in C++, and I’m going…


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Blade Runner Cosplay & Props Electronics Source Code

Profiles and production

By on November 23, 2017

Giving thanks for Thanksgiving, at least for the time off it gives me.

Profile pages are coded up and done now. I’ve made things easy for myself here by setting up a few profile ‘types’ in advance that I can change with a flag in the code.

By changing these two…